![]() ![]() ![]() Mimimi had blown through its financial reserves finishing this game and didn’t have another project lined up. “People had in the back of their minds that basically everybody was terminated, except for a couple of us.” “All that, having this game launch, checking Steam and being number one in global topsellers, being able to drink for free… it was a perfect night.” At least, it was as long as they could ignore the fact that the studio might not make it into 2017. “We were nominated in lots of categories, and we won almost all of them – four or five trophies,” lead designer Moritz Wagner says. The Mimimi team travelled from their native Munich to Cologne and that night, Shadow Tactics swept the board. It also happened to be the date of the German Game Developer Awards. When Shadow Tactics: Blades Of The Shogun released on December 6, 2016, it was the culmination not only of two years’ development, but also of a near-lifelong dream for one of its creators, and a project they’d begun joking about almost a decade earlier. ![]()
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